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B.Sc. in Visual Art

Duration

40 Months (3.25 years)

Total Module

A Bit About course

This program has been designed to deal with Filmmaking by using Live Action, 3D Animation & Visual Effects. The first module deals with Fundamentals of Art, Design & Composition. A student then understands the basics of  Photography and Filmmaking. The second module covers CG Assets & Characters, Rigging & Animation that is required for a VFX film. The third module deals with Dynamics & Tracking. The fourth module combines CG with live action footage using timelines and a node-based compositing software. At the end of the program, the student develops a Visual Effects short film using Live Action & CG.

Modules wise breakdown 

Module 1- (6 Months)

FOUNDATION of COMPUTER
GRAPHICS

Module 2 - (6 Months)

FOUNDATION with CLASSICAL ANIMATION & 
ANATOMY

Module 3 - (6 Months)

FILM MAKING

Module 4 - (6 Months)

3D PRODUCTION

  • Fundamentals of Art & Design

  • Perspective

  • Fundamental of Photography

  • Color Theory

  • Computer Graphics

  • Video & Sound Editing

  • Matte Painting

  • Image Mixing

  • Manipulation

  • Base Concept Art

  • Rule of frame composition

  • Scene Framing

  • History of Art: From Caves to Computers

  • 2D Animation

  • Classical Animation

  • Sketching and Landscaping

  • Human Anatomy

  • Introduction to Mass Communication & Media Literacy

  • Layout and Perspective

  • Foundation of Art

  • Content Development Direction

  • Digital Painting

  • Digital Art

  • Concept Visualization

  • Concept Art

  • Story Drafting

  • Writing genera 

  • Script Writing

  • Shot listing

  • Screen Play writing

  • Story Boarding

  • Shot Division

  • Set Designing

  • Camera Angles and Types of frames

  • Video Editing

  • Scene Writing

  • Line Direction

  • Breakdown and Scheduling a set

  • Art Direction

  • Cinematography

  • Database & Distribution

  • Types of Lighting

  • Modeling

  • Building topology

  • Mash Flow

  • 3D Sculpting 

  • Texturing

  • Mapping Scene

  • Mapping Object

  • Lighting Scene

  • Lighting none organic object

  • Lighting organic object

  • Verity of Rendering Engine

  • Lighting environment

  • Global Illumination

  • Rigging

  • Controllers

  • Bone Structure

  • 3D Muscle Flow

  • Building 3D Anatomy

  • Skinning Model

  • Animation

Module 5 - (6 Months)

DYNAMICS & PHYSICAL ANIMATION

  • Dynamics

  • Tech Animation

  • 3D Tracking

  • Move Stabilizing

  • Liquid Simulation

  • Smoke/Gas Simulation

  • Particle Proto type

  • Secondary Animation

  • Soft Body

  • Rigid Body

  • Particles and Nature of Particle 

  • Physical forms of Viscos liquid

  • Natural Property of Smoke

  • Explosion

Module 7 - (4 Months)

SHOW REEL & SUBMISSION
(Any of One)

  • 3D CG Reel

  • 2D Animation Classical Reel

  • Composition Reel

  • Character Desigingn

  • Lighting And Shadding

  • Rigging

  • Animation

  • Texturing

Module 6 - (6 Months)

COMPOSITING

  • Rotoscopy

  • Color Correction

  • 3D Compositing (passes)

  • Live + Live and Live + CG Compositing

  • Stereoscopy

  • Motion Graphics

  • Keying

  • Rotomation

  • Match Move

  • Roto Paint

  • Roto Track

  • Cloneing

  • Matte Compositing

  • Projection

Software covered 

Adobe Photoshop

Adobe Premiere

Adobe After Effects

Adobe Audition

Blender

Adobe Lightroom

Adobe Illustrator

Power Point

Autodesk Maya

RealFlow

Vray

Element 3D

Animation Composer

Trapcode pack

Optical Flare

Saber

Duik

CC Shine

PF Track

Z Brush

Adobe Lightroom

Advance Camera Raw

DaVinci Resolve

Sillhoute

Mocha

Final Draft

Foundry Nuke

Substance Painter

MS Particle Builder

Plexus

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